Microsoft to Eliminate Shader Compilation Wait Times in PC Games with Advanced Shader Delivery

Microsoft to Eliminate Shader Compilation Wait Times in PC Games with Advanced Shader Delivery

Microsoft is working to eliminate the long wait times associated with shader compilation during the initial launch of PC games. According to reports from Ars Technica, the company presented an update to its Advanced Shader Delivery (ASD) technology for Windows at the Game Developers Conference (GDC 2026).

The Mechanism Behind Advanced Shader Delivery

PC gamers often face multi-minute delays when starting a new game as the system optimizes graphical effects for specific hardware. While console developers can pre-optimize shaders for fixed hardware, PC shaders often remain as uncompiled code that must be processed locally. ASD automates this by creating a shader database compatible with a wide range of drivers and GPUs.

Developers utilize the Direct3D API to form a Shader Object State Database (SODB), which describes game assets at the engine level. This database is processed by compilers to create a Pre-compiled Shader Database (PSDB). This PSDB is downloaded with the game and updated alongside new drivers, preventing the need for repeated local compilation.

Performance Gains and Industry Adoption

Microsoft first integrated ASD into its SDK last September and added support for the ROG Ally in October. This implementation resulted in an 85% reduction in launch times for the game Avowed, which is particularly beneficial for handheld devices with limited battery life.

The rollout across the PC segment is gaining momentum:

  • NVIDIA is working to bring ASD support to GeForce RTX cards later this year.
  • Intel is preparing a compatible driver for the near future.
  • Qualcomm plans to include the feature in its Adreno X2 GPUs.
  • Epic Games is conducting early tests for SODB and PSDB generation in Unreal Engine.

Microsoft has updated its API to simplify PSDB creation for large-scale titles. Starting in May, developers will be able to upload pre-compiled shaders via the Xbox Partner Center. While initially limited to the Xbox app on PC, Microsoft plans to make this technology available to all game stores in the future.


Don't miss interesting news

Subscribe to our channels and read announcements of high-tech news, tes

Leave a Reply

Your email address will not be published. Required fields are marked *





Articles & testsArticles

Oppo A6 Pro smartphone review: ambitious Oppo A6 Pro (CPH2799)

Creating new mid-range smartphones is no easy task. Manufacturers have to balance performance, camera capabilities, displays, and the overall cost impact of each component. How the new Oppo A6 Pro balances these factors is discussed in our review.


One UI 8.5 Gives Older Samsung Phones a New Lease on Life — Here’s What the Update Brings

One UI 8.5 brings features once exclusive to Samsung’s newest flagships to older Galaxy devices. But can the update really make the Galaxy S22, S23 and S24 feel closer to the Galaxy S26 experience? Here’s what actually changes after installing the new firmware.


NewsNews
| 18.03
Huawei introduced Smart Screen S7 X Pro: Mini-LED TVs up to 288 Hz with AI functions and game mode

Huawei has expanded the Vision Smart Screen line by introducing the Smart Screen S7 X Pro series – a set of relatively affordable Mini-LED TVs focused on both content viewing and gaming.

| 14.04
Corsair turned a PC into an art object: a “samurai sword” with an imitation of RAM was found inside the case

At Computex 2026, the Corsair company presented an extremely unusual concept of a desktop computer in which engineering gave way to a design experiment.